Level 12 - Invaders

Quest Giver: Guard Branson, across from the Waterworks in the Harbor
Level: 12 party
Patron: The Coin Lords (7/14/21)
Length: very long
Entry Point: Sewer entrance next to guard branson.
Prereqs: Must be level 9 to log the quest.
Recommended Party: Standard, rogue could be any melee
Base Experience: 4,299
Quest Info:
--Creatures: beholders, flesh renders, ice flensers, fire reavers, tharaak hounds, evil cultists
--Traps: Just Xoriat rhoomba balls

Walkthrough:

Buffs are not going to do you much here because of the beholders, so get your good resistance and deathblock gear out.

Start out the door and begin clearing the hall, first step is to head north down to the bridge. This is possibly one of the most entertaining places I have ever been.

I have to share a story, skip these italics if ya don’t care. So I dm a pnp campaign, and just before this quest came out I had an area with a large underground lake, spiring towers jutting out and bridges spanning from tower to tower. For various reasons there was a beholder on one of the bridges, and my group was fighting it. Everything was going well until their main tank rolled a 1 on a flesh to stone save, and was consequently turned into a statue… and telekinetically launched into the deep underground lake.
So, later date, same player is playing his cleric and comes into Invaders!... ya, you see where this is going, takes the run heading down to this fight, nailed by a flesh to stone and then launched telekinetically into the lake. But here is the kicker… in DDO as a statue, you float. He sat floating at the top of the lake until the group was able to save him. And he promptly reported to me that his statue shouldn’t be stuck at the bottom of the lake in our pnp game. Beholder Rock floats!


… sorry, had to share.

Okay, so! Let’s move around the corner onto the bridge. Deal with a whole bunch of beholders and their ice flenser buddy. Clear them out, head further in. You will see all sorts of baddies and have to dodge around xoriat balls while you do it. Defeat the Elder Beholder at the end of the hall, check for a possible chest, and move back to the beginning. You are done with the north wing.

Head to the south, when you open the door you will get jumped. This is the main cistern where our good friend Private Jake used to hang out. Instead there is another Elder beholder there. Kill it, deal with the flenser (this is a summon portal, so be ready for respawns to happen every minute or so) And continue to the south wing. Clear out the elder beholder there.

Okay, now head east, clear it out and be careful when you enter the big room where the path heads north, tough fight here. Drop down and clear out the halls below, get the elder beholder and look for a possible chest. Head back up, watch for respawns, and head north.

Use the shrine if you need it and continue north. The next right takes you to where the end boss will be, but first you need to check the north hallway and kill the last elder beholder. Also, if you haven’t gotten your chest yet it will be in one of the far north rooms.

Once that is done, head in for the end fight. There is a random main boss at the end, one of 5 types: Beholder, Ice Flenser, Fire Reaver, Flesh Render or Tharaak Hound. Each has a chance to drop its own unique end loot, depending on which you fight.

End Reward: standard end loot choice